流放者柯南控制台代码大全

来源:转载互联网 时间:2023-09-07 00:01:53

流放者柯南是一款由Funcom开发发行的一款开放世界式的生存游戏,游戏拥有裸露,暴力,血腥,动作,大型多人在线,角色扮演等要素,下面我们为大家带来流放者柯南控制台指令大全。

在游戏中按insert键或者 ~键就能呼出控制台,下面就是控制台的指令大全。

AnimNode.StateMachine.EnableRelevancyReseta.ForceParallelAnimUpdatea.ParallelAnimEvaluationa.ParallelAnimUpdatea.ParallelBlendPhysicsa.URO.Drawa.URO.Enablea.URO.ForceAnimRatea.URO.ForceInterpolationabtestabtest.CoolDownabtest.HistoryNumabtest.MinFramesPerTrialabtest.NumResamplesabtest.ReportNumAllowAsyncRenderThreadUpdatesAllowAsyncRenderThreadUpdatesDuringGamethreadUpdatesAllowAsyncRenderThreadUpdatesEditorAssetRegistry.Debug.FindInvalidUAssetsAssetRegistry.GetByClassAssetRegistry.GetByNameAssetRegistry.GetByPathAssetRegistry.GetByTagAssetRegistry.GetDependenciesAssetRegistry.GetReferencersbeacon.DelayCancellationResponsebeacon.DelayFullResponsebeacon.DelayReservationResponsebeacon.DelayUpdateResponseCanvas.DistanceFieldSmoothnessCauseHitchesCollision.ListChannelsCollision.ListComponentsWithResponseToProfileCollision.ListProfilesCollision.ListProfilesWithResponseToChannelCompat.MAX_GPUSKIN_BONESCompat.UseDXT5NormalMapscon.MinLogVerbosityCPUTime.DumpCriticalPathStall.AfterInitViewsCriticalPathStall.ParallelAnimationCriticalPathStall.TickStartFramed3d11.ZeroBufferSizeInMBD3D12.AdjustTexturePoolSizeBasedOnBudgetD3D12.CommandListBatchingModeD3D12.EnablePSOCacheD3D12.ForceThirtyHzD3D12.MaximumFrameLatencyD3D12.MaxSyncCounterD3D12.RefreshPercentageBeforePresentD3D12.StablePowerStateD3D12.SyncIntervalD3D12.SyncRefreshThresholdD3D12.SyncThresholdD3D12.SyncWithDWMd3d12.ZeroBufferSizeInMBD3D12RHI.FeatureSetLimitdebug.EnableLeakTestdemo.AsyncLoadWorlddemo.CheckpointUploadDelayInSecondsdemo.EnableCheckpointsdemo.FastForwardDestroyTearOffActorsdemo.FastForwardSkipRepNotifiesdemo.GotoTimeInSecondsdemo.MinRecordHzdemo.QueueCheckpointChannelsdemo.RecordHzdemo.SkipTimedemo.TimeDilationdemo.UseAdaptiveReplayUpdateFrequencyDumpConsoleCommandsDumpCopyPropertiesForUnrelatedObjectsdumpticksDumpVisibleActorsdw.AILOD0BehaviorTreeTickRatedw.AILOD0ControllerTickRatedw.AILOD0ListenServerControllerTickRatedw.AILOD0ListenServerMovementTickRatedw.AILOD0ListenServerPostPhysicsTickRatedw.AILOD0MovementTickRatedw.AILOD0NetPrioritydw.AILOD0NetUpdateFrequencydw.AILOD0PostPhysicsTickRatedw.AILOD1BehaviorTreeTickRatedw.AILOD1ControllerTickRatedw.AILOD1Distancedw.AILOD1ListenServerMovementTickRatedw.AILOD1ListenServerPostPhysicsTickRatedw.AILOD1MovementTickRatedw.AILOD1NetPrioritydw.AILOD1NetUpdateFrequencydw.AILOD1PostPhysicsTickRatedw.AILOD2BehaviorTreeTickRatedw.AILOD2ControllerTickRatedw.AILOD2Distancedw.AILOD2ListenServerMovementTickRatedw.AILOD2MovementTickRatedw.AILOD2NetPrioritydw.AILOD2NetUpdateFrequencydw.AILOD2PostPhysicsTickRatedw.AILOD3BehaviorTreeTickRatedw.AILOD3ControllerTickRatedw.AILOD3Distancedw.AILOD3MovementTickRatedw.AILOD3NetPrioritydw.AILOD3NetUpdateFrequencydw.AILOD3PostPhysicsTickRatedw.AILODUseRaycastsdw.AllowAILODOverlaydw.DefaultPathFollowingBlockDetectionDistanceThresholddw.DefaultPathFollowingBlockDetectionIntervaldw.DefaultPathFollowingBlockDetectionNumSamplesdw.DrawReplicatedLocationAndRotationdw.DrawStaticNavigationRadiusdw.EnableAILODSystemdw.EnableAISpawningdw.EnableInitialAISpawningPassdw.EnableNPCTerritorySpawnerInitializationdw.EnableStaticRoamingPathsdw.ExitWhenNPCTerritorySpawnerInitializationDonedw.ForceUseDBSpawnLocationdw.MaxConcurrentNPCTerritorySpawnerInitializationsdw.nav.AvoidanceBreakingCurvePowerdw.nav.AvoidanceBreakingStartFractiondw.nav.AvoidanceFovdw.nav.AvoidanceLeftBiasdw.nav.AvoidanceLimitYawSearchRangedw.nav.AvoidanceObstacleOverlapWeightdw.nav.AvoidancePerpendicularAngleMaxAdjustmentdw.nav.AvoidancePerpendicularAngleOversteeringdw.nav.AvoidanceSearchRangeRampCooldowndw.nav.AvoidanceUseCurrentAngleWeightForBreakingdw.nav.AvoidanceUseIdealYawAsInputdw.nav.AvoidanceUsePerpendicularAngleComputationdw.nav.AvoidNonPawnsdw.nav.BlockDetectionMinYawdw.nav.DepenetrationLengthdw.nav.InterpolateAvoidanceResultdw.nav.RaycastEdgeEntryOffsetdw.nav.SmoothTurnCornerInflationdw.nav.UseBrokenInterpolationdw.NetClientFloatsDuringNavWalkingdw.NPCsTargetBuildingsdw.NPCsTargetNPCsdw.NPCsTargetPlayersdw.OverrideNetworkHashdw.SkeletalMeshTickRatedw.TerrainLOD1RelativeStreamingDistancedw.TerrainLOD2RelativeStreamingDistanceEngine.MinNumOverlapsToUseTMapfoliage.ASyncInstaneBufferConversionfoliage.BoundLODRangePerInstancefoliage.CullAllfoliage.CullAllInVertexShaderfoliage.DensityScalefoliage.DisableCullfoliage.DisableCullShadowsfoliage.DitheredLODfoliage.ForceLODfoliage.Freezefoliage.LODDistanceScalefoliage.LogFoliageFramefoliage.MaxOcclusionQueriesPerComponentfoliage.MaxTrianglesToRenderfoliage.MinimumScreenSizefoliage.MinInstancesPerOcclusionQueryfoliage.MinLODfoliage.MinVertsToSplitNodefoliage.OnlyLODfoliage.OverestimateLODfoliage.RandomLODRangefoliage.RebuildFoliageTreesfoliage.SplitFactorfoliage.Testfoliage.ToggleVectorCullfoliage.UnFreezeForceBuildStreamingDataFX.AllowAsyncTickFX.AllowCullingFX.AllowGPUSortingFX.EarlyScheduleAsyncFX.FreezeGPUSimulationFX.FreezeParticleSimulationFX.GPUCollisionDepthBoundsFX.GPUSpawnWarningThresholdFX.MaxCPUParticlesPerEmitterFX.MaxGPUParticlesSpawnedPerFrameFX.MaxParticleTilePreAllocationFX.ParticleSlackGPUFX.RestartAllFX.TestGPUSortFX.VisualizeGPUSimulationg.TimeToBlockOnRenderFenceGameLiveStreaming.StartBroadcastingGameLiveStreaming.StartWebCamGameLiveStreaming.StopBroadcastingGameLiveStreaming.StopWebCamgc.AllowParallelGCgc.CollectGarbageEveryFramegc.CreateGCClustersgc.FindStaleClustersgc.FlushStreamingOnGCgc.ListClustersgc.MaxObjectsInEditorgc.MaxObjectsInGamegc.MaxObjectsNotConsideredByGCgc.MergeGCClustersgc.MinDesiredObjectsPerSubTaskgc.NumRetriesBeforeForcingGCgc.SizeOfPermanentObjectPoolgc.TimeBetweenPurgingPendingKillObjectsGPUSort.DebugOffsetsGPUSort.DebugSortGraniteSDK.DrawDebugTilesGraniteSDK.ForceLogoGraniteSDK.RecordGraniteSDK.ReservedRatioGraniteSDK.SkipResolvergrass.CullSubsectionsgrass.densityScalegrass.DisableGPUCullgrass.Enablegrass.FlushCachegrass.FlushCachePIEgrass.GuardBandDiscardMultipliergrass.GuardBandMultipliergrass.MaxAsyncTasksgrass.MaxInstancesPerComponentgrass.MinFramesToKeepGrassgrass.MinTimeToKeepGrassgrass.PrerenderGrassmapsgrass.UseHaltonDistributiongrass.UseStreamingManagerForCamerashelphmd.DirectSoundVoiceCaptureDeviceIndexhttpReplay.ChunkUploadDelayInSecondshttpReplay.MaxCacheSizehttpReplay.MetaFilterOverrideInGamePerformanceTracking.EnabledInGamePerformanceTracking.HistorySizel.UserIDLandscape.CombineLandscape.PatchesLandscape.StaticListTimersLoadTimes.DumpTrackinglod.CompensateForFOVlod.TemporalLaglog.Categorylog.Timestamp。

流放者柯南常用管理员指令汇总

流放者柯南这款游戏中作为房主的玩家可以使用管理员指令来进行一些快捷操作,可能部分玩家不是很清楚,下面给大家分享一些常用的管理员指令,一起来看看吧。

常用管理员指令汇总一、管理员权限获取按键盘左上的(~)键打开控制台,输入命令makeMeAdmin Ping=指玩家与服务端的通讯延迟;受玩家网络运营商、所在地及服务器在线人数、建筑、NPC 数量影响。

SFPS=Server FPS 服务器帧数;受服务器资源调用情况、玩家人数、建筑量、NPC 数量影响。

游戏命令SummonPlayer [Playername] 召唤某玩家比如召唤“小明”:SummonPlayer 小明Fly 飞行(此模式下可以建造建筑)God 无敌模式,再输入一次取消无敌模式Ctrl+Alt+Shift+L 将打开一个小窗口显示你的坐标,可以粘贴复制给管理员方便管理员召唤。

MakeMeAdmin XXXXXXXXXX 获取管理员权限,X 代表管理员密码MakeMeNormal 关闭管理员权限Invisibility 隐形 重复命令取消隐形Cloak 关闭敌人检测- NPC 将会忽视你的存在Ghost 幽灵模式- 让你的角色能够穿过模型(同样可以飞行,但不可建造)Walk 行走模式- 让你的角色从飞行模式或幽灵模式回到正常状态NoSprintCost 无限耐力 重复命令取消无限耐力SpawnItem ID 物品获得- 获取一个物品。

现在物品ID 列表尚未编译完成,最好使用管理面板获得物品,可以排序和搜索项目的名称和类别DestroyObject 永久删除一个玩家放置的建筑或NPC,一个更容易使用此命令的方式是在游戏内面对玩家建筑使用Shift+Delete,此命令同时可以做到秒杀生物Teleport 瞬移到你目前视野所看到的地方TeleportPlayer 传送到你指定的坐标(其他玩家通过使用快捷键Ctrl+Shift+Alt+L 得到坐标)ViewPlayer [PlaerName] 观看一个你选择的玩家比如观看“小明”:ViewPlayer 小明ViewSelf 退出观看模式PS:观看模式与瞬移命令结合可以达成传送到某玩家面前的目的(吓到小姐姐别找我)PrintPlayerInfo PlaerName 获得玩家的steam 用户名SHIFT+insert 管理员面板中可以调整服务器时间、玩家状态以及刷取怪物或者奴隶,勾选随从选项可以直接刷取训练好的奴隶。

LevelFollowerUpTo [数字1~20]调整当前跟随状态的奴隶等级比如要把奴隶等级调整为20级:LevelFollowerUpTo 20FillPlayerPurgeMeter 单人模式充满扫荡条FillAllClanPurgeMeters 部落模式充满扫荡条StartNextPurgePhase 开始扫荡(应在扫荡条满状态下使用)StartNextWave 开始下一波扫荡(每次扫荡有多个波次,一般越后波次强度越高)EndPurge 结束扫荡。

流放者柯南强力防具控制台代码分享

Underwater_Breathing_Mask收起Underwater_Breathing_MaskThe+NemedianNight-Stalkers_MaskCommander's_HelmetGodbreaker_HelmetGodbreaker_PlateGodbreaker_GripsGodbreaker_LeggingsGodbreaker_Boots流放者柯南中有许多强力的防具可以供玩家选择,可能新手玩家在防具获取上不太容易,下面给大家分享一些防具控制台代码,直接输入便可以解锁,一起来看看吧。

强力防具控制台代码分享01.Helmet(Underwater_Breathing_Mask)Weight: 2.84Durability: 240Effects: Water BreathingArmor: 13Spawnitem 92144 1。

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